![]() Firing your boosters when in inertial flight will cause you to drift forever. There is no friction in the game, except on planets. Though the planets are tiny, they take a while to explore. Sci-Fi Writers Have No Sense of Scale: Planets are tiny maybe 20km in diameter, and the distance between them is fairly small, in planetary terms.Dogfights on planets play this straight, as players need to maintain a constant forward speed otherwise their wings loose lift and then plummet. Old School Dogfighting: Fighting with the Inertial Dampening System will cause your ship to handle like a fighter, at the cost of lower speed (automatically slows you down if you go past its max), increased fuel usage, and slower strafing.Macross Missile Massacre: Some of the high end missiles do this launching volleys of 8 Roboteching rockets that home in on the target, and change targets when their main target is destroyed.Instant Death Radius: Go ahead, try to land on Earth in Mercenary.Cool Spaceship: The military fighters, the Leviathan civilian ship.Some solar systems however, have asteroids very thinly spread out across the system. Asteroid Thicket: Played straight and averted Most asteroids are clumped together, with 10-20 asteroids in a 10x10x10 KM area.Air Jousting: Due to the lack of friction, and the low acceleration of most ships, fights often turn into ships boosting at each other, firing their guns and missiles, then spinning around and firing their boosters again.Adam Smith Hates Your Guts: As you move outwards from Sapphire (but especially "south"), everything becomes progressively more expensive, though more advanced technology is available the further out you go.It contains examples of the following tropes: However, it also supports planetary exploration, Newtonian physics, and is much more wide and open. It has gameplay similar to Freelancer, another space combat simulator. ![]() Ships are customizable by swapping frames (the cockpit and body of the ship), engines (acceleration), wings (strafing power, turning power), shield generators, fuel storage, and cargo bays. If you were then to upgrade the ship in multiplayer and save, you could use the upgraded ship in singleplayer. Players create a profile, which is shared between singleplayer games and multiplayer servers - if you were to buy a ship in singleplayer, it'd be taken with you in multiplayer. PAGES WILL BE DELETED OTHERWISE IF THEY ARE MISSING BASIC MARKUP.Įvochron is a series of Wide Open Sandbox singleplayer/multiplayer space simulators. DON'T MAKE PAGES MANUALLY UNLESS A TEMPLATE IS BROKEN, AND REPORT IT THAT IS THE CASE. THIS SHOULD BE WORKING NOW, REPORT ANY ISSUES TO Janna2000, SelfCloak or RRabbit42. The Trope workshop specific templates can then be removed and it will be regarded as a regular trope page after being moved to the Main namespace. All new trope pages will be made with the "Trope Workshop" found on the "Troper Tools" menu and worked on until they have at least three examples.Pages that don't do this will be subject to deletion, with or without explanation. ![]() All new pages should use the preloadable templates feature on the edit page to add the appropriate basic page markup. ![]()
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